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Gaming CRM

On the day a game goes live the support inbox collects everything in the same pile, from payment problems to account recovery and bug reports. Unless which version, which platform and which region it happened on is written down, that pile gives the studio not one usable piece of information.

A support case is opened with version, platform and region fields; reports carrying the same symptom gather into one list, and how many players are affected is read from its count.

Gaming CRM
  • Open player support cases with version, platform and region fields and gather records reporting the same bug into a single list
  • Write the answer to frequently raised problems into the case's resolution note, so later cases opened with the same symptom are read from those records
  • Keep publisher, store and localisation partners on an account record, and leave the contract date and conversation history with the company
  • Run content creator and sponsorship conversations as a contact sequence tied to the launch calendar
Support Case RecordA case is a record with version, platform and region fields; it is linked to the player record, and reports with the same symptom are filtered by those fields.
Resolution NoteA recurring answer is written into the case's resolution note field; later cases opened with the same symptom are read from those records, so the text is not written from scratch every time.
Partner AccountThe publisher, the store and the localisation company are each an account record; the contract start and end dates sit in fields, and the renewal task is tied to that date.
Release and Launch CalendarA release is a dated record; the tasks linked to it are opened as content creator outreach and support preparation, and that week's load is visible from this list.

A game's support load is not constant; it multiplies in the week an update ships, and most of the incoming messages are actually repetitions of the same few problems. But when cases accumulate as free text that repetition is invisible: the team reads hundreds of messages one by one, and because nobody knows how many players reported the same bug, the order in which fixes are made is decided by feel. In the same period, correspondence with the publisher, the store and content creators stays in personal mailboxes; when someone leaves the team, the history of that relationship goes with them.

In Rapitek CRM a support case is a record with version, platform and region fields; those carrying the same symptom are gathered into a single list with a filter. The resolution note is written on the case, and later cases opened with the same symptom are read from those records. Because the publisher, the store and the localisation side are each an account record, contract dates and conversation history stay with the company. Content creator and sponsorship contacts move along the same structure; who discussed what at which launch is read from the record.

The scope of the plans and the items priced separately are set out on the pricing page.

Frequently asked questions

Can we gather players reporting the same bug in one place?
Yes. Because version, platform and region are each a field on the case record, reports carrying the same symptom are gathered into a single list with a filter; how many players are affected is read from that list's count, and the order of the fix is discussed on that basis.
Does in-game purchase and store data flow into the CRM by itself?
We build the connection to the store and purchase side ourselves; there is no out-of-the-box module. Purchase and player data are connected via the REST API covering 183 business objects, webhooks and import; the scope is worked out in the discovery call. Once connected, the player's spending history appears alongside the support case.
Can I be notified when the publisher contract's end date arrives?
Yes. The publisher, the store and the localisation company are each an account record; the contract start and end dates sit in that record's fields. Because the end date is a field, contracts approaching expiry drop into a list, and it is defined during setup so that the renewal task is opened for the person responsible.
Which is the best CRM software for gaming?
When choosing a CRM for the gaming sector you should look at sector workflows, integration capabilities, customisation options and the quality of support. You do not set up Rapitek CRM — we do: we configure the fields, the stages and the reports around your game studio process, we migrate your data, and we deliver the training for your team in Turkish. Before building our own platform, our team completed more than 200 enterprise CRM projects during its Salesforce years; we do the setup with that experience.
How much does a gaming CRM system cost?
We keep current plan prices in one place and publish them openly on our pricing page; we do not put figures on this page, so that you never read a different price in two places. The price is set by the number of users and the plan chosen. The scope of setup, data migration and training is not the same on every project; the scope and the setup fee, if any, are worked out together in the discovery call and shared with you in writing. Rapi artificial intelligence credit and ERP integration are separately priced items.
How are CRM integrations done in the gaming sector?
If you use Logo, Netsis, Mikro or SAP, your CRM talks to it — we build the connection ourselves. There is no out-of-the-box module: because access and field structure on the ERP side differ from one installation to the next, a single button does not work the same way everywhere. The connection is built specifically for the project via our REST API covering 183 business objects, OAuth2, webhooks and import/export. We work out the scope and the cost in the discovery call and share them with you in writing.
How does the move to a CRM system work in the gaming sector?
We start with a discovery call: together we work out your game studio process, which fields and which stages are needed. After the call we give you a date, not a range. We migrate your data ourselves, and we deliver the training for your team in Turkish. There is no call centre on our support line. Your question is answered by the team that builds and develops the product — this is a choice, not a matter of capacity.
Can a mobile CRM be used for gaming?
Yes. Field and branch teams can update the customer card, notes and follow-up tasks from their phones. The app is live on both the App Store and Google Play. The web interface also works on tablets and phones. The app does not work offline; if the connection drops while you are filling in a form, what you have written is kept on the device for 24 hours.
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